Rules Carcassonne

Carcassonne Monastery Rules: When Is a Monastery Complete?

The simple rule that causes surprisingly many arguments at game night.

Monasteries (also called cloisters in older editions) are one of the simplest features in Carcassonne — but the completion condition still trips people up.

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Quick Answer

A monastery is complete when all 8 surrounding tiles are placed. A completed monastery scores 9 points (the monastery tile + 8 surrounding tiles). Incomplete monasteries score 1 point per tile at game end.

How Monasteries Work

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A monastery surrounded by all 8 tiles = 9 points (1 per tile including itself)

Completed monastery: All 8 surrounding tiles are placed → score 9 points → return your meeple

Incomplete at game end: Score 1 point for the monastery tile + 1 per surrounding tile that was placed. (e.g., 5 surrounding tiles = 6 points)

Common Questions

"Do diagonal tiles count?"

Yes. All 8 surrounding positions count — including the 4 diagonal ones. This is what makes monasteries score up to 9.

"Does it matter what's on the surrounding tiles?"

No. Any tile in any orientation counts. The surrounding tiles can have cities, roads, fields — it doesn't matter. Just fill the 8 spaces.

"Can I place a meeple on a monastery on a later turn?"

No. You can only place a meeple on the tile you just placed, on the turn you placed it. If you place a monastery tile without a meeple, it's unoccupied forever.