Everdell is a worker placement and tableau-building game set in the woodland valley of Everdell, where players send critters to gather twigs, resin, pebbles and berries and build a city of up to fifteen cards. The game runs through four seasons, each granting more workers, and is famous for its production — including the three-dimensional Ever Tree that dominates the table. Designed by James A. Wilson and Clarissa Wong.
Players: 1–4
Play Time: 40–80 minutes
Complexity: Medium
Rules Clarifications
Everdell teaches easily but has a lot of small rules. These are the ones people ask about.