Rules Catan

Rolling a 7 in Catan: The 7-Card Rule, Robber & Stealing

Roll a 7 and anyone holding more than 7 resource cards discards half, then the roller moves the robber and steals one card. The exact order, a discard table and the edge cases.

You roll the dice and it's a 7. The table groans. But what exactly happens, and in what order? The "7 roll" is the most rule-intensive moment in Catan, and groups get the sequence wrong all the time.

๐ŸŽฏ
Quick Answer

Three things happen in order: (1) anyone with 8+ cards discards half, (2) the roller moves the robber, (3) the roller steals one card from an adjacent player.

The Three Steps (In Order)

1

Discard Phase

Every player with 8 or more resource cards must discard half (rounded down). This happens to all affected players simultaneously โ€” not just the roller. If you have 9 cards, you discard 4.

Common mistake: Only making the roller discard. Everyone with 8+ cards must discard, regardless of who rolled.

2

Move the Robber

The player who rolled moves the robber to any hex other than where it currently sits. The robber blocks resource production from that hex until it's moved again.

Common mistake: Leaving the robber in place. You must move it to a different hex.

3

Steal One Card

The roller takes one random resource card from any player who has a settlement or city adjacent to the robber's new hex. The stolen card is random โ€” no peeking.

Common mistake: Letting the roller choose which card to steal. It must be random.

What Is the 7-Card Rule in Catan?

When a 7 is rolled, every player holding more than 7 resource cards โ€” so 8 or more โ€” must return half of them to the bank, rounded down. Holding exactly 7 is safe. The rule applies to everyone at the table, including the player who rolled, and the discards happen before the robber moves.

Discard Count Quick Reference

Cards in Hand Must Discard Keep
7 or fewer0 (safe!)All
844
945
1055
1156
1266

Edge Cases Players Ask About

Do development cards count toward the 7-card limit?

No. Only resource cards count. Development cards in your hand โ€” played or unplayed โ€” are never discarded and never stolen by the robber.

Does the player who rolled the 7 have to discard?

Yes, if they're holding 8 or more resource cards. Rolling the 7 gives you the robber, not immunity from it.

Can you put the robber on the desert?

Yes. The robber can move to any terrain hex or back to the desert โ€” anywhere except the hex it's already on. Putting it on the desert blocks nobody, which is occasionally the diplomatic choice.

What if no one has a building next to the robber, or they have no cards?

Then you steal nothing. The robber still blocks that hex's production until it moves again. If several players border the hex, you pick which one to steal from, and the card you take from them is random.

Strategic Tips for the 7

๐ŸŽฏ

Target the Leader

Place the robber on a hex that hurts the player in first place. Block their best number and steal from them.

๐Ÿ›ก๏ธ

Knight Cards Are Insurance

If the robber is hurting you, play a knight to move it. This also counts toward Largest Army (2 VP).

๐Ÿค

Negotiate Robber Placement

"Put it on Alex and I'll trade you the ore you need." The 7 is a bargaining chip โ€” use it diplomatically.