Which corporations to pick when you're learning the game โ and which to avoid.
Your corporation defines your starting resources, income, and strategy for the
entire game. Some corporations are intuitive. Others require deep card knowledge
to use well. Here's what to pick when you're starting out.
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Quick Answer
Start with Beginner Corporation (the rules suggest it for a reason), then graduate to Helion, Ecoline, or Thorgate. Avoid Inventrix and Phobolog until you know the card deck.
Best Corporations for New Players
START HERE
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Beginner Corporation
42 Mโฌ + 10 free project cards
The rulebook recommends this for your first game โ and it's right. You get 10 free project cards
(normally you'd pay 3 Mโฌ each to keep them), which means more options without having to make
painful discard decisions. No special ability to track.
GREAT 2ND GAME
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Helion
42 Mโฌ ยท 3 Heat production
Heat = Money
Can spend heat as Mโฌ. This is incredibly forgiving โ you always have extra resources.
The 3 heat production also lets you raise temperature without spending cards, giving
you TR income for free. Hard to play badly.
GREAT 2ND GAME
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Ecoline
36 Mโฌ ยท 2 Plant production ยท +1 starting plant
Cheap Greenery
Greenery tiles cost 7 plants instead of 8. Combined with starting plant production,
you'll be placing greeneries faster than anyone. Simple, visual strategy: make plants,
place tiles, raise oxygen, score VPs.
โก
Thorgate
48 Mโฌ ยท 1 Energy production
Cheap Power Cards
Power-tagged cards cost 3 Mโฌ less. Energy production cards are common in the deck,
so this discount triggers frequently. Good for learning how energy and heat interact.
Corporations to Avoid Early On
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Inventrix
Lets you ignore global requirements. Powerful in expert hands but confusing for beginners who don't yet know which cards have requirements worth bypassing.
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Phobolog
Titanium is worth 4 Mโฌ instead of 3. Great if you know which space-tagged cards are in the deck. Underwhelming if you don't draw space cards.